(no subject)
Feb. 12th, 2015 11:11 pmA few nights ago, I had an unusually realistic dream. In it, my good friend
baronmind had invited me to beta test his latest gaming endeavor. The testing was at a large gaming convention in Atlantic City, and he had rented a large hall within the convention center.
We met for breakfast, where I remember ordering eggs, hash browns and orange juice. We then proceeded to the convention center. He made a short speech and then encouraged everyone to try out the game, which he had developed for touch screen computers.
The game itself was fairly simple; you were presented with a picture, and you had to try and duplicate it. The catch was that you couldn't remove your stylus from the screen - the drawing had to be done in one continuous line, much like an Etch-A-Sketch. Additionally, you could not cross or touch any line that you had previously drawn, so that you had to start in one corner and complete your drawing without contacting anything you'd drawn previously. Crossing a line or removing your stylus from the screen ended the game. Points were calculated based on speed, accuracy, detail and completeness.
As the creator of the program,
baronmind was very good at it. I, on the other hand, was very bad at the game, constantly drawing myself into a dead end. I wonder what that says about me, dreaming a dream of a game that I'm bad at...
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We met for breakfast, where I remember ordering eggs, hash browns and orange juice. We then proceeded to the convention center. He made a short speech and then encouraged everyone to try out the game, which he had developed for touch screen computers.
The game itself was fairly simple; you were presented with a picture, and you had to try and duplicate it. The catch was that you couldn't remove your stylus from the screen - the drawing had to be done in one continuous line, much like an Etch-A-Sketch. Additionally, you could not cross or touch any line that you had previously drawn, so that you had to start in one corner and complete your drawing without contacting anything you'd drawn previously. Crossing a line or removing your stylus from the screen ended the game. Points were calculated based on speed, accuracy, detail and completeness.
As the creator of the program,
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